Wednesday, December 19, 2012

Cool 3d Dragons Wallpaper images

737 _ Dungeons and Dragons Map
3d dragons wallpaper
Image by Patrick Hoesly
Back in High School, I played Dungeons and Dragons all through the night. It was a fun game and we would chart out our adventures using reams of grid paper. After coming across some old boxes, I found some of my old maps. This inspired me to create a new texture. I give you.... Dungeons & Dragons.... Patrick Style.

This seamless texture was illustrated by Patrick Hoesly, a Kansas City based illustrator specializing in architectural illustrations and graphic design. This texture is released under the Creative Commons Attribution license. If you like this image, please mark it as a favorite and feel free to leave a comment. Thanks!

What is a Seamless Texture / Pattern?
A seamless texture is an special image, where one side of a image exactly matches the opposite side, so that the edges blend into each other when repeated. Seamless textures are used for desktop wallpaper, webpage backgrounds, video games, Photoshop fills and in 3D rendering programs.

How did you make it?
This texture was made using software specially designed to aid in seamless texture creation. Some of the programs I’ve use are Photoshop, Illustrator, Filter Forge, Genetica, Image Synth, Alien Skin, Topaz Labs, Imagelys, and a Wacom tablet.

Want a LARGER version of the texture?
Head over to my blog for information on downloading a bigger version of this texture: Texture LINK


371 - Dragon Scales Texture
3d dragons wallpaper
Image by Patrick Hoesly
This seamless texture was illustrated by Patrick Hoesly, a Kansas City based illustrator specializing in architectural illustrations and graphic design. This texture is released under the Creative Commons Attribution license. If you like this image, please mark it as a favorite and feel free to leave a comment. Thanks!

What is a Seamless Texture / Pattern?
A seamless texture is an special image, where one side of a image exactly matches the opposite side, so that the edges blend into each other when repeated. Seamless textures are used for desktop wallpaper, webpage backgrounds, video games, Photoshop fills and in 3D rendering programs.

How did you make it?
This texture was made using software specially designed to aid in seamless texture creation. Some of the programs I’ve use are Photoshop, Illustrator, Filter Forge, Genetica, Image Synth, Alien Skin, Topaz Labs, Imagelys, and a Wacom tablet.

Want a LARGER version of the texture?
Head over to my blog for information on downloading a bigger version of this texture: Texture LINK


569 - Green Monster - Seamless Texture
3d dragons wallpaper
Image by Patrick Hoesly
This seamless texture was illustrated by Patrick Hoesly, a Kansas City based illustrator specializing in architectural illustrations and graphic design. This texture is released under the Creative Commons Attribution license. If you like this image, please mark it as a favorite and feel free to leave a comment. Thanks!

What is a Seamless Texture / Pattern?
A seamless texture is an special image, where one side of a image exactly matches the opposite side, so that the edges blend into each other when repeated. Seamless textures are used for desktop wallpaper, webpage backgrounds, video games, Photoshop fills and in 3D rendering programs.

How did you make it?
This texture was made using software specially designed to aid in seamless texture creation. Some of the programs I’ve use are Photoshop, Illustrator, Filter Forge, Genetica, Image Synth, Alien Skin, Topaz Labs, Imagelys, and a Wacom tablet.

Check out my Blog at zooboingreview.blogspot.com


Red Hatchling - 1920x1200
3d dragons wallpaper
Image by Stephen Nesbit
I had created this piece of art a few years ago, but last night I re-rendered it at 1920x1200 so I could have a nice wallpaper.

I purchased this base 3D model a number of years ago. Is the UD Hatchling from DAZ. I posed him the way I wanted in Poser 6, before exporting the OBJ file to Bryce 6 where I created the custom textures, and set the lighting and scene before rendering the final image.

Voila.

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